IP reset and symbiants
July 13th, 2011 - PoRtCuLLiS
A frustrating day on Rubi-Ka today in some ways. I've picked up several cheap symbiants of around QL210 from GMS. As a level 202 I expected to get these things installed without too many problems, but that hasn't been the case at all. Getting the right amount of treatment was a hurdle in itself, but three base abilities are also required for each symbiant, and the numbers are too high for me right now. I've been scrabbling together a number of 'twinking' items that fit in obscure slots to give me boosts where I need it. As yet though, no symbiants fitted.
I opted to do a Full IP Reset today, as looking through my abilities I'd raised some odd skills in my lower levels. I don't think any good soldier needs that much 'Breaking & Entering'. I might be getting around on jetpack from now on, as it needs much less 'Vehicle Air' skill than a Yalmaha. This is me flying around in my very fetching medsuit:
In other news, I've joined a neutral org called Commerce. It isn't very active as a group and primarily exists for neutrals to have a shop and sell things via GMS, which suits me fine for the time being. Our city is in the armpit of nowhere (Perpetual Wastes), but I've already set up a shop terminal and added my first couple of items to it - a Virral Triumvirate Egg and Ratcatcher Goggles. Fingers crossed for some sales.
As I log off tonight my char is in an awkward transition period where he's not able to equip a gun. I need to get an implant together to boost SMG then the Blackbird x2 will work.